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iSPARX


Immersive Space Programme Augmented Reality Experience

• beacons & IPS  • photogrammetry

• 360° video production  • 360° video streaming

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iSPARX


Immersive Space Programme Augmented Reality Experience

• beacons & IPS  • photogrammetry

• 360° video production  • 360° video streaming

©2017 Plan BETA Limited

©2017 Plan BETA Limited

>> click on the page to see detail >>

>> click on the page to see detail >>

 
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iSPARX team


The team developing the GLAM product iSPARX
for the Immersive Space Programme  •  the Lost Boys

iSPARX team


The team developing the GLAM product iSPARX
for the Immersive Space Programme  •  the Lost Boys

The application for Mahuki involves iSPARX & the team known as the 'Lost Boys'.

 

>> Mahuki Team / digital team based @ Te Papa

Finn Beattie
- Lost Boy

HOD Digital

Ethan Wimsett
- Lost Boy

Lead Creative

James Norling
- Lost Boy

Lead Technical

Sammy Macher
- Intern

3D modelling / Photogrammetry


Joff Rae
- Producer

Line Producer / PlanBETA  |  based @ PlanBETA bunker / Te Papa


>> remote team members [ PlanBETA Bunker & AKL ]

Audrey Holyoake

Administration / Director PlanBETA

Aaron Hobman

Production Manager / PlanBETA

Oscar Holyoake

360° Editor; SFX / Alpha State

Cole Holyoake

Industrial & Front End Design / Alpha State


Jos Wheeler - director / dop / documentary maker & photographer / DoP; Zen Joseph - account manager; John H Morrison - location manager; Isaac Patterson - UAV / 360° camera operator; Roger Jay Johnson - account manager; Mac Te Ngahue - education & culture; Tavita David Saena - documentary maker / director / location manager; Chris CK Payton - audio engineer; Mark Russell - videographer / director; Darryl DLT Thompson - music producer / artist / activist.  Contractors are located across New Zealand predominantly Auckland & Wellington but also Dunedin, Nelson, Hawkes Bay & Rotorua.  Other featured & regular contractors are based in Melbourne & Sydney & Singapore + PlanBETA engages several reputable contractors.


consultants

Suzanne Tamaki

Suzanne Tamaki is a New Zealand fibre-based artist of Te Arawa, Ngāti Maniapoto and Tūhoe descent. She operates under the label Native Sista and was one of the founding members of the Pacific Sisters. Informed by indigenous concerns of Aotearoa, New Zealand, Tamaki’s jewellery, fashion and photography portrays a reclamation of colonised spaces. As Megan Tamati-Quenell writes of her work 'They are created conceptually, provocativley and with political intent'.

Shelley Kopu

Shelley Kopu is the Employment Relations Manager and Legal Counsel at ASB Bank in Auckland.  In a career that has spanned more than 20 years she has held senior management positions in large private companies, law and accountancy firms. She is a trustee of the Te Kotahitanga o Te Atiawa Trust, a member of the Institute of Directors and in November 2016 became a Tui Ora director.

Kevin Smith

Solicitor & legal representation.
Wellington based lawyer Kevin Smith has represented Plan BETA Limited since incorporation & now acts for Immersive Space Programme Limited.  He has broad knowledge in commercial law & provides a basis to company decisions on intellectual property, agreements & contracting including licensing.

Sabry Macher

20+ years of international corporate & consulting experience managing business development, professional services practice operations and client service delivery.   Technical focus areas have been in ERP solution implementation, business and ICT transformation, programme management, programme delivery assurance as well as ICT risk management. Sabry has served in line of business roles and within ICT service organisations of medium to large multinational corporations and government entities.


Plan BETA

media production

A destination for event & media rich content - we produce + event / image / design//

Plan BETA help clients inspire spectacular & engaging experiences: events, promotions, design, digital, print & engagement; innovators in exhibits, social & mobile, location & moving image. >> online / offline / live / interactive//


Alpha State

Cole Holyoake Design & indie[prod]:OscarHolyoake

+ design graphics, web & industrial.  www.coleholyoake.com

+ editing & video SFX; 360° video & media production, after effects & SFX.

+ audio & LX; studio production.


ConnVRse

conversational artificial intelligence

ConnVRse are dedicated to the promotion ofConversational Commerce and Digital Transformation via truly Interactive Cognitive Computing Solutions - all environments, Real, Virtual, Augmented, and everything in between.


3Dfy.me

3D-digitisation services

New Zealand owned and operated start-up with the mission to bring affordable, high-quality full-body 3D-digitisation services to consumers, corporate and public organisations.  3Dfy.me use state-of-the-art digital 3D-capturing technology to create photo-realistic, full-colour and accurately scaled 3D-models.


3D iSPARX team


3D iSPARX team


 

Suzanne Tamaki

Artist / Curator

Audrey Holyoake

Designer / Director


Finn Beattie

HOD - Digital Manager

James Norling

Spatial Designer


Ethan Wimsett

Spatial Designer

Oscar Holyoake

360° video editor


Sabry Macher

Photogrammetry

Sammy Macher

Photogrammetry / Designer


Ati Teepa

Producer / Te Papa

Kevin Smith

Company Lawyer


structure


structure


Immersive Space Programme Limited

Company number : 6296047

NZ Business Number : 9429046165220

Incorporation Date : 01 Jun 2017

Total Number of Shares: 1500
Extensive Shareholding: No

Shareholders in Allocation:

 


Allocation 1:
600 shares (40.00%)

PLAN BETA LIMITED

 

Allocation 2:
300 shares (20.00%)

3SIX0DEGREES LIMITED

 

Allocation 3:
210 shares (14.00%)

LOST BOYS DIGITAL LIMITED

Allocation 4:
150 shares (10.00%)

ALPHA STATE LIMITED

 

Allocation 5:
150 shares (10.00%)

AEROTEST SERVICES / JACOB INDUSTRIES

 

Allocation 6:
90 shares (6.00%)

[ MAHUKI / TE PAPA ]


click on the image to enlarge

Immersive Space Programme & iSPARX is a collaborative effort...

Plan BETA has independently developed the basis of the iSPARX product & has advanced the production process for 360° video & immersive media with Alpha STATE Limited & other sub contractors including database & front end R&D & demonstration media.  Furthermore the company has developed streaming 2D & 360° video on multiple platforms & in AR & VR (Unity); established publishing & licensing; established & developed content websites; & maintained relationships with suppliers & clients.

The Lost Boys provide iSPARX with 3D models & asset development including templates & practical examples.  The Lost Boys will operate with autonomy in the GLAM sector but will retain some value from an interest in iSPARX.  Lost Boys will specialise in 3D asset production & development of standards & processing for the iSPARX platform.

ConnVRse are a partnership dedicated to the promotion ofConversational Commerce and Digital Transformation via truly Interactive Cognitive Computing Solutions.  The ConnVRse team come with 5 years + R&D in the Cognitive Computing / AI space with AI-Applied NZ Limited & are qualified professionals with extensive experience in both local and global IT Markets.

Te Papa is New Zealand's national museum, renowned for being bicultural, scholarly, innovative, and fun. The success of Te Papa is built on their relationships with and an ability to represent the community.

Mahuki


Mahuki


 

Answering the challenges for MAHUKI

    1.    Create new museum experiences
How can Te Papa use new technology to create brand new experiences that bring our collections alive?

    2.    Create personal visitor experiences
How can we use innovation to tailor the experience to different individuals?

    3.    Reflect our increasingly diverse society
How can innovation and creativity help us to reflect our diverse society in new ways?

    4.    Create innovative connections to support learning
How can we help connect schools and tertiary institutions with the curatorial and scientific work we do so that New Zealand's biodiversity is more accessible to students and all the public?

    5.    Inspire young people in science and technology
How can we connect young people with the expertise, knowledge and collections of Te Papa to inspire young New Zealanders, especially girls and Maori and Pasifika, to engage more deeply in science and technology.

    6.    Achieve a "create once, publish everywhere" approach to content delivery
How can Te Papa streamline its content creation and publish it in a central location that allows that content to feed into all the formats we use, including audio guides, wall labels, social media, interactive digital displays, apps, web page content, books, etc?

    7.    Create a virtual Te Papa
How can we build a virtual Te Papa experience for New Zealanders living outside Wellington?

    8.    Connect Maori with taonga
How can Te Papa connect iwi, hapu and whanau with taonga, tangibly or intangibly, to revitalise culture and heritage as well as support collaboration and reconciliation?

    9.    Support artists and enable creative responses
How can we utilise new technologies to support creative responses from artists and visitors both inside and outside of the gallery experience? How might this be used as a template by other museums/galleries and the education sector?

    10.    Share our collections in a virtual world
How can we make our data, research, collections available in a virtual world to support learning, sharing of knowledge, and access to our content and collections in new ways (e.g. 3D visualisation and printing, etc.), and do so in a user-friendly and scalable way?

    11.    Enrich the museum experience for less mobile, hearing or visually impaired people
How can we use innovations in technology to deliver a full sensory experience for these visitors?

    12.    Increase visitor access to museum content
How can we create new and relevant ways for visitors to access the content and interpretations of our science collection?