PoriruaDigitalProposal_06-19-06.jpg
PoriruaDigitalProposal_06-19-06.jpg

ĀRAHITANGA


Porirua Pathways - digital content & App development

Working with Pataka and the Porirua Council, we will be bringing together the various Heritage trails around Porirua into a single app, through which people can explore, learn about, and engage with the trails.

Using a range of technologies (including AR, 360 videos, and Google Maps API), the app will entice users to trails around Porirua, and once there engage them with immersive media and content that reveals the history and value of the sites along the trail.

This webpage details the first two phases of the app build;
Phase #1 - Core app interface, Trail information, & Google Map Implementation

Phase #2 - Immersive Content Modules, Content Creation

Upon completion we will have a fully developed framework for Heritage Trails that is ready to scale up with additional trails and content, added dynamically via our servers.

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ĀRAHITANGA


Porirua Pathways - digital content & App development

Working with Pataka and the Porirua Council, we will be bringing together the various Heritage trails around Porirua into a single app, through which people can explore, learn about, and engage with the trails.

Using a range of technologies (including AR, 360 videos, and Google Maps API), the app will entice users to trails around Porirua, and once there engage them with immersive media and content that reveals the history and value of the sites along the trail.

This webpage details the first two phases of the app build;
Phase #1 - Core app interface, Trail information, & Google Map Implementation

Phase #2 - Immersive Content Modules, Content Creation

Upon completion we will have a fully developed framework for Heritage Trails that is ready to scale up with additional trails and content, added dynamically via our servers.

downloads - pdf files of documents on this page


Porirua Pathways project userflow

BRIEF
- documents on Porirua Pathways project


IPS & location technology
- designed for Pataka / Porirua

Phase #1 • framework


Phase #1 • framework


Porirua Pathways App - BRIEF Phase #1

Summary

GOAL

Design & build a scalable mobile application to combine the various heritage trails present around the Porirua area into a single mobile application with the potential to engage users with immersive content and media.

  Phase #1; Phase #2 & #3 involve scale,  

BRIEF

The application will include three initial heritage trails to prove the concept and demonstrate viability:

- Plimmerton Heritage Trail (35 POI)

- Pauatahanui

- Pukerua Bay (12 POI; potentially 20 POI)

- mapping and navigation / direction features to increase trail accessibility (google map style directions, interactive map elements) and enable user directed non-linear exploration

- opportunities for engagement via location specific mobile notifications and direct launching to specific content

- engagement by providing options for site specific content via both traditional media (images, audio, video etc) and immersive media (AR, 360 videos & stills etc). Initial release to demonstrate via a limited number of “Easter egg” style moments.

- a framework for scalability; number of trails and content can be scaled.

 - present the heritage trails with a uniform Porirua City graphics identity

 - present information in a simple summarised & engaging format, with options for deeper reading for interested users, with possibilities including additional text, quotes, images, audio files etc

The application will be built with a multi-phase lifecycle - 3 phases of development.

The initial release Phase #1 will involve 3 trails to demonstrate the framework; the following release another three or more (Phase #2 brief); & following (phase #3) feature and content updates (including additional heritage trails and media, potential for bush trails etc).

DEPENDENCIES

/Porirua Council graphics identity resources (colour swatch, Logo, Fonts, style guide etc)

/For each of the initial three trails we require

- An overall description of the trail (both a short one paragraph description & long form)


- A list of the points of interest (POI) included in the trail:

- a short description of the POI

- a longer form description of the POI for interested viewers

- media - image, video, audio or specific text piece (quote etc).

- GPS coordinate of the POI

- Trail Metadata

- Duration in minutes

- Physical Difficulty

- Tags (National Heritage sites, gardens, bush walk, colonial history, WWII, waterfront etc).

LICENSES

- Ongoing Google Maps Api costs

- Unity

- Vuforia (potentially - if image tracking is used)

- Placenote / Indoor Atlas / 8th Wall

OUTPUT

BUILD

- Android and iOS mobile application

- dynamic server side data for trail data

- scalable framework for adding content & trails

POSITIONING

- IPS integration (Placenote, possibly others)

- GPS

- Google Maps & Google Routes API

CONTENT

- Heritage Trail information & media

- “Easter egg” style immersive moments (demo) x 4 (TBD)

GRAPHICS

- UI follows Porirua Council graphics vocabulary (per request)

PUBLISH

- iOS & Android

Phase #2 • modules


Porirua Pathways App - BRIEF Phase #2 ; Immersive Content + Framework

Phase #2 • modules


Porirua Pathways App - BRIEF Phase #2 ; Immersive Content + Framework


iSPARX modules - immersive media template modules: augmented reality; 3D / 360° / 2D content & streaming; photogrammetry & SFX.

iSPARX modules are scalable options for presenting users with immersive content in your apps, including AR models / scenes and 360 / 2D video.

Below is a selection of example content activated via iSPARX modules including multiple activation methods (ground plane / target) and different forms of interactivity.

360° video content examples


Porirua Pathways App - BRIEF Phase #2 ; Immersive Content + Framework

GOAL

Following the completion of phase #1 (navigation + information interface & framework), phase #2 will add a range of immersive media to the three existing trails, and develop a framework for adding additional immersive content.

With these two frameworks complete, and the app populated with 3 complete trails (information, navigation, immersive content) the app will be fully released on the iOS and Android App Stores for public use.

BRIEF

This update will populate three trails with advanced immersive content:

Plimmerton

Pauatahanui

Pukerua Bay

The outcome will be a published App on Android & iOS platforms with web assets & streaming.

BUILD

streaming audio / visual content;

researched content catalogue system;

scalable delivered content;

advanced location technology (GPS, IPS & object tracking);

content modules.

90 second video stream produced for each trail involving the the key POI & features; branded.

Development of assets for the AR & modular component.

MODULES

A series of modules through with users can engage and interact with immersive media.

A series of immersive content types and developed modules that may be added or amended added to the application remotely.

AR model viewer (static / animated / interactive) / 3d model viewer

example

2d + 360 video player

example

Pano viewer / AR portal viewer (360 video or still)

example

The immersive content will enhance the user experience both at Points of Interest (POI’s), and off site in the browsing experience.

LICENSES

existing (phase #1) Google Maps API Unity Vuforia PlaceNote / Indoor Atlas / 8th Wall

content licenses Reality Capture (photogrammetry) Ableton Live (audio) Adobe Suite (video) JW Player

OUTPUT

populate content for the three existing trails;

demonstrate the modular technology.

PUBLISH

Complete and full release to public via app stores

iOS / Android


View a 3D model (for example a replica of the machine gun used in the machine gun emplacements in the Plimmerton Heritage Trail).


• 3D model viewer (*static / *animated / *interactive / *AR)

This could be *rotatable & *scalable on screen, or *placed into Augmented Reality - leveraging Placenote or a similar technology to place it directly into the machine gun emplacement as it would have been.

In either scenario this model could be animated to manoeuvre etc as it would have.

*Interactivity could be enabled in a couple of ways. Small buttons around points on the emplacement could be tapped to reveal more information about the site or the machine gun, or play audio / specific animations.


• *2d + *360 video player

A video player module to play both 2D and 360 videos - both would come with your standard video controls (pause, volume control, rewind 15 sec, full screen etc), and the 360 video player would allow the user to rotate and turn their phone to pan across the full 360 degrees of footage.

2D videos also have the potential to be applied in AR, either *floating in the air or attached to a wall. This can be by itself or a part of a larger scene, with 3d models.

Similarly, we can place 360 degree videos within *“portals”. In this scenario, a door or similarly themed threshold is placed onto the ground in AR. Through it, the user can see a portion of the 360 image or video. However, by walking through the threshold with their device (literally, via AR) the users environment is filled with the video / still, as if they had walked through a portal to the destination depicted in the media. Looking back through the threshold, they can see reality still. If they wish to return “reality”, they walk back through the doorway. We can place multiple portals in a scene, or place 3d objects inside the portal in addition to the video itself.


• Pano viewer / AR portal viewer (360 video or still)

Not limited to 360 video, we would also build a module for viewing panos or 360 video portals.

For panos we may take stills of each point of interest on major Heritage trails (Plimmerton for example).

We would make these panos viewable in the app from any location (e.g. home or anywhere else) allowing people to preview parts of the heritage trail.